We Lost Biggs (14)
Last Updated (Tuesday, 22 November 2011 09:01) Written by Administrator Friday, 18 November 2011 00:00
Art Notes
Let's face it: panel 1 was ripped-off, lock stock and both barrels from Howard Chaykin's Marvel version. Darth's fighter was also copied but positioned differently. It's funny how that bottom panel, « like this other one appears to reflect my interest in the video games that were appearing in every smoky den of iniquity at the time. On a caravan holiday in Co.Sligo I saw Space Invaders for the first time,
"Hey dad, can I go to the amusement arcade?"
"John, the only amusement those places provide is for the people who collect the money from the machines."
He said it better than I did, so I thought it was quite witty at the time, But walking back to the caravan, I wracked my brain trying to think of some way that you could play Space Invaders on paper.
How come the rough kids always had money to play them? And get good at them too? If I actually had 10 pence, it'd go into the machine and about a minute later - or sooner - it'd be game over. ASTEROIDS and Tank Commander (or whatever) were the most frustrating - and briefest ones. Maybe I should have mugged old ladies. Too.
"Would you like fries with that?"

Sorry, I'm being lighthearted during this sombre part of the story. It's just that the Tannoy thing in Luke's « COKPIT looks rather old fashioned and out of place - don't you think? The seventies was already over by the time I drew this. But, do you think it's Charlie or a Burger King employee?
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Comments
In fact, the primary reason I failed 'O' level chemistry was because I spent all the time in the lab playing a Tron Lightcycle game I had invented with my mate, Jon. It was truly addictive, and ruined my chances of becoming a forensic scientist (hence art school).
Enough about me - the page is poignant, moving and fairly well drawn. So I am ignoring it.
Re: the disappointingly good page - don't you think the flash-back dialogue in the middle is truly cringe-making? C'mon. Give me THAT at least.
How goes the chess Game?
Yesterday evening he dived on it when he got in from school and I suggested a draughts-style approach: Taking opponents diagonally with the central circle being a 'den'. You can move a piece into there and stay safe - 5 times in any game - but you're not allowed to 'take' an opponent from there. He didn't get bored with my rules for over 15 minutes
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